AI Insights · Timothy · October 2022
Top 5 Casual Games on Android in Sweden: Q3 2022 Performance
Discover the performance trends of the top 5 casual games on Android in Sweden during Q3 2022, including download rates, revenue, and active user statistics.
Performance of Top 5 Casual Games on Android in Sweden (Q3 2022)
In Q3 2022, the top 5 casual games on the Android platform in Sweden showed varied performance in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the trends for these popular games.
Woodoku - Wood Block Puzzle
Weekly downloads for Woodoku - Wood Block Puzzle experienced a notable increase, starting at around 2.2K at the end of June and peaking at 5.4K in early August before stabilizing at approximately 3.1K by the end of September. Concurrently, weekly active users also saw a rise from 23.4K to a peak of 30.6K in early August, ending the quarter at 28.7K.
Subway Surfers
Subway Surfers showed a decline in both weekly downloads and active users. Downloads dropped from around 4K in late June to approximately 2.1K by the end of September. Active users also saw a decrease from 110K to 62.1K over the same period. Revenue followed a similar downward trend, starting at $1K and ending the quarter at $208.
Words of Wonders: Crossword
Words of Wonders: Crossword maintained a relatively stable download rate, hovering around 2.2K to 3K throughout the quarter. Active users showed a slight increase, starting at 13.2K and peaking at 14.3K in mid-September. Revenue fluctuated, with the highest weekly revenue of $1.3K recorded at the end of June and a low of $769 in early September.
Blockudoku®: Block Puzzle Game
Blockudoku®: Block Puzzle Game saw a varied trend in downloads, starting at 2.3K in late June, peaking at 3.2K in mid-July, and then declining to about 1.4K by the end of September. Active users also showed fluctuations, starting at 29.4K, peaking at 33.6K in mid-July, and ending the quarter at 27K. Revenue remained relatively low and stable, averaging around $20 to $40 per week.
Candy Crush Saga
Candy Crush Saga demonstrated consistent performance in terms of revenue and active users. Weekly revenue ranged from $68.9K to $88K, with a peak in mid-August. Active users remained stable, starting at 47.2K and slightly increasing to 48.8K by the end of September. Downloads saw a gradual increase from 1.8K to 2.4K in early August, ending the quarter at around 1.9K.
For more detailed insights and data on app performance, visit Sensor Tower.